Sector SIM Secret Societies

An approximate break-down of the Secret Societies in Sector SIM is as follows:


 * Anti-Mutants: 05% - Schismatic - ''minor subfaction trying to break off...
 * Communists: 10% - High Programmer Support - Notwot-U-SIM...?
 * Computer Phreaks: 01% - Rumour - the only existing cell in the sector, perhaps created by IntSec, followers of the philosophy 'Open Source Computing Initiative'...
 * Corpore Metal: 05% - Fueding - with FCCC-P (actually Illuminati disguised as FCCC-P)...
 * Death Leopards: 05% - Damaged - currently favouring the 'Reunion Tour Operators' approach...
 * FCCC-P: 05% - False Front - for the sector's Program Group, acting like FCCC-P subfaction 'COIL'...
 * Frankenstein Destroyers: 05% - Schismatic -  'Alpha Complex Free Militia' rebelling against this sector's more 'Know Your Enemy' approach...
 * Free Enterprise: 10% - (Remaining) Class A - business as usual...
 * Humanists: 02% - Rebuilding - ''adopting a 'Revolutionary League' approach...
 * Illuminati: 02% - Rebuilding - largest cell disguised as Anti-Mutants, and motivated as Agents of Chaos, whilst a second cell, disguised as FCCC-P and motivated as Agents of Another Alpha Complex, are fueding with Corpore Metal...
 * Mystics: 05% - Fueding - with Pro-Tech, whilst declaring history an illusion, that the Mystics exist due to The Computer's wishing to supress pure thoughts, and fighting back using the motives of the 'Screensavers' sub-faction...
 * Pro-Tech: 05% - Schismatic - The subfaction 'Genetic Recombination Utilizing Mutagenic Substances' are trying to break free of the more robot-orientated Pro-Techers in Sector SIM, whilst also fueding with the Mystics...
 * Psion: 10% - Controlled - by Humanists (presumably Control in Sector SIM have Humanist sentiments)...
 * PURGE: 02% - Almosted Destroyed - by IntSec...?
 * Romantics: 15% - Unusually Strong - Old Reckoning gamer nerds...?
 * Sierra Club: 05% - Damaged - and looking towards a 'Care For The Bears' approach...


 * Program Group: 01% - Almost Destroyed - this Secret Society has motivations much like the Sierra Club sub-faction 'Back To The Trees', who smuggle essential supplies Outdoors to colonies beyond Alpha Complex...


 * no society: 08%



The Inspiration for Sector SIM suggests Computer Phreaks and Pro Tech might be strongest.

Meanwhile, Logical cross-referencing with the breakdown of Sector SIM Service Groups agrees Computer Phreaks should rule, with Psion coming second, and Corpore Metal and Sierra Club coming joint third.

By bearing these two ideal versions of how Secret Societies should be in Sector SIM, and playing out the effects of random rolls in The Traitor's Manual, the above figures and facts might change over time...